MK III Katarn-class Commando Armor

Powered Commando Armor

Category:
armor
Description:

MK III Katarn-class Commando Armor

Cost: 100,000 Credits (Black Market Only); DR: 5; Max Dex Bonus: +2; Armor Check Penalty: -2; Speed: 8m; Weight: 20 kg; Availability: Rare, Illegal.
Special:
-Provides +2 equipment bonus on Hide, Listen, Move Silently, Search and Spot Checks and Fortitude saves against hostile environments.
- The HUD’s Starlight mode provides the wearer with low-light vision.
- Integrated shield unit provides energy resistance of 5, allowing the wearer to ignore the first 5 points of damage each round. Once the shields have absorbed 25 points of damage, they shut down. The shield resets after the wearer takes no energy damage for 1 minute (10 rounds).
- Wrist-mounted Vibroblade: 2d6 +1 damage

Bio:

Katarn-class Commando Armor is the standard armor issued to Republic and Imperial Clone Commandos.

Mark II Katarn armor, issued circa four months after the Battle of Geonosis, was reinforced against Verpine shatter guns and EMP weaponry, following recommendations made by Omega Squad after their tour on Qiilura.

Mark III Katarn armor, issued circa ten months after the Battle of Geonosis, featured more enhancements, and was blaster resistant against ordnance up to laser cannon rounds and light grenades. Night Ops armor first became available at this time.

Night Ops Armor, typically painted black and featuring a special stealth alloy that shielded the armor against sensors, made the wearer almost invisible to the naked eye. A derivative of the standard Katarn-class commando armor, typically used in stealth operations.

Helmet – The helmet of the Katarn-class armor had a HUD or heads up display that consistently displayed tactical data such as the locations and distances of your target, it also displayed the health of the wearer and the strength of the suits shields, it had the ability to system link between other suit bearers through the use of an internal communications antennae allowing each member of a squad to keep track of each others health and location, it had specialized internal sensors in the suit that could detect the make, model, and accuracy of every weapon that a commando used thus changing the shape and size of the target reticule for each weapon. All of these features were viewed through the visor. It had a filtration mask which could extract oxygen from toxic environments. The visor features an electrobinocular visor and night-vision mode.

Body – The body of the armor had several features such as a reinforced Duraplast plating for defense against blaster fire and other anti-infantry weapons, it was also resistant to extreme heat and cold. It was fully sealed allowing a commando to survive in a vacuum for 20 minutes without any air supply. The knuckle plate of the armor featured a retractable vibroblade used for close quarter combat and quiet encounters.

Backpack – The Backpack featured specialized ammo cartridges that hold various different types of ammo. The backpack itself was reconfigurable for many different types of missions such as an extra oxygen tank for aquatic and space-borne environments, a large bacta dispenser for healing, or even an external communications array for long distance communications (i.e. subspace transmissions). It is interesting to note that the backpack had a display on it that showed the last two digits of the respective commando’s ID number.

MK III Katarn-class Commando Armor

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