DC-17m Interchangeable Weapon System

DC-17

Category:
weapon (ranged)
Description:

DC-17m Interchangeable Weapon System

Cost: 20,000 Credits (Black Market Only); Availability: Rare, Illegal;
Special: You can switch between the repeating blaster, sniper, and anti-armor attachments as a full-round action.

- Repeating Blaster Attachment: Damage: 3d8 +3; Critical: 19-20; Range Increment: 20 m; Weight: 5.5 kg; DC: — ; Type: Energy; Multifire/Autofire: M/A; Size: Medium; Group: Blaster Rifles.
Special: This weapon can make 60 shots on a single power pack.

- Sniper Attachment: Damage: 3d8; Critical: 19-20; Range Increment: 50 m; Weight: 6.5 kg; DC: — ; Type: Energy; Multifire/Autofire: M/A; Size: Large; Group: Blaster Rifles.
Special: If you make a single attack as a full-round action, the critical threat range increases to 18-20. This weapon can make five shots on a single power pack (cost: 100 Credits, weight: 0.5 kg)

- Anti-armor Attachment: Damage: 6d8; Critical: 20; Range Increment: 10 m (2 m); Weight: 7.5 kg; DC: — ; Type: Bludgeoning; Multifire/Autofire: M/A; Size: Medium; Group: Heavy Weapons.
Special: This weapon inflicts half damage in it’s 2-meter burst radius. It holds a single round of ammunition (cost: 400 Credits, weight: 1.0 kg), which requires a full-round action to reload the chamber.

- Pulsed Energy Projectile Laser Attachment: Damage: — ; Critical: — ; Range Increment: 10 m (2 m); Weight: 6.0 kg; DC: 25 ; Type: Energy; Multifire/Autofire: M/A; Size: Medium; Group: Blaster Rifles.
Special: The PEP laser attachment produced a powerful shockwave of both light and sound when it was discharged. It’s effects are described as similar to being hit with a flash-bang grenade and struck in the chest by several plastoid rounds at the same time.

- Breaching Grenade Attachment: Damage: 4d8 +2; Critical: 20; Range Increment: 10 m (2 m); Weight: 7.5 kg; DC: — ; Type: Bludgeoning; Multifire/Autofire: M/A; Size: Medium; Group: Heavy Weapons.
Special: This weapon inflicts half damage in it’s 2-meter burst in the forward arc. It holds a single round of ammunition (cost: 200 Credits, weight: 0.6 kg), which requires a full-round action to reload the chamber.

Bio:

The DC-17m Interchangeable Weapon System (DC-17m ICWS) was a configurable combat weapons system used by the clone commandos of the Galactic Republic. Designed by BlasTech Industries to be able to meet the demands of the Grand Army of the Republic’s elite special forces soldiers, the DC-17m became the unique weapon of the Republic commandos throughout the Clone Wars. An adaptable weapon, the DC-17m was capable of fulfilling multiple combat roles due to its ability to reconfigure into either a standard blaster assault rife, a compact sniper rifle, or an anti-armor grenade launcher, depending upon the needs of the user. These traits made the DC-17m invaluable to its clone commando owners, and the DC-17 proved a dangerous weapon against the Confederacy of Independent Systems on countless battlefields across the galaxy, from the deserts of Geonosis, to the cityscape of Coruscant, and the forests of Kashyyyk.

(Information from http://starwars.wikia.com/wiki/DC-17m_Interchangeable_Weapon_System)

DC-17m Interchangeable Weapon System

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